DON'T FLATTEN YOURSELF
steel, glass, LED lights, projector, open-source game development software, microcontroller, push buttons, computer, The Internet
Guests use a control panel to begin gameplay in the video game DON'T FLATTEN YOURSELF. Players switch between levels with varying degrees of control. A juggling simulation allows the player to activate virtual arms in order to toss a series of spheres, suffering the consequences if the spheres do not remain airborne.
The piece explores the expansive notion of control and how power structures function in various dimensions. The artist's personal narrative drives the content of the video game but ultimately, the viewer is responsible for realizing the outcome.